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TNT Creative Studio

Game UI / Case study

Space Job

A gritty retro-futuristic UI direction for a game in active development, built around tactical loadout screens, high-contrast system panels, modular interface components and in-world service branding.

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Client
Space Job
Scope
UI design, full interface screens, menu systems, iconography, in-world service graphics
Collaboration
TNT Creative Studio × Michiel & Jasper
Status
Actively in development
Website
No website yet
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Designed by TNT Creative Studio. Scroll to view the final Space Job loadout screen followed by the UI system, interface explorations and supporting service branding created for the game.

Final Space Job loadout screen with green grid interface and weapon selection
01 Final loadout screen
Alternative green Space Job loadout screen exploration
02 Alternative loadout route
Blue-accented Space Job loadout screen variation
03 Blue interface variation
Space Job control configuration screens and menu layouts
04 Control configuration screens
Space Job pause menu and control menu exploration sheet
05 Pause menu studies
Space Job checkpoint insurance banners and warning UI sheet
06 Insurance UI components
Space Job iconography, tabs and interface system sheet
07 Iconography and UI system
Space Job ATM banking interface screen
08 In-game banking screen
Zenith Vault and Checkpoint Insurance branding explorations for Space Job
09 Service branding explorations
Space Job texture overlay and halftone environment studies
10 Texture and mood studies