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Game UI / Case study

FIRE
STARTERS

A high-energy HUD and in-game UI system designed for Kerosene’s FIRESTARTERS. We worked on the main gameplay HUD and supporting interface elements, balancing arcade impact, readable combat feedback and sharp visual framing.

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Client
Kerosene / FIRESTARTERS
Scope
Main game HUD design, score UI, multiplier panels, player status, enemy counter and supporting UI elements
Direction
Fast, arcade, combat-focused, bold, readable
Website
FIRESTARTERS on Steam
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Designed by TNT Creative Studio. Scroll to view the gameplay HUD, score system, status elements and in-game feedback direction.

FIRESTARTERS gameplay screenshot showing the main HUD design
01 Main gameplay HUD
FIRESTARTERS UI color palette
02 Color palette
FIRESTARTERS UI element exploration sheet
03 UI element tryouts
Additional FIRESTARTERS UI element exploration sheet
04 More UI element tryouts
FIRESTARTERS gameplay screenshot with full HUD visible during combat
05 Gameplay HUD in action

Readable at speed

The HUD uses strong shapes, contrast and clear hierarchy so score, ammo, health and enemy count stay visible during fast combat.

06 UI direction

Arcade impact

Sharp panels, red accents and chunky type create a loud action-game feeling without losing functional clarity.

07 Visual language